

Simulation Evolved: The deepest park simulation in gaming history rewards your skills and makes management fun. However you love to play, the most realistic rides and most realistic reactions from your guests make Planet Coaster the most authentic simulation ever. Total Authenticity: Recreate your favorite rides or leave the real world at the door. Sculpt the landscape to raise mountains, form lakes, dig caverns and even build islands in the sky, then weave coasters through your park above ground and below. Landscape Sculpting: Play with nature and reshape the land beneath your feet. Lay paths, build scenery, customize rides and make everything in your park unique with piece-by-piece construction and over a thousand unique building components.


Piece-by-Piece Construction: Planet Coaster makes a designer out of everyone. Build and design incredible coaster parks with unparalleled attention to detail and manage your park in a truly living world. I'm still going to buy RCTW and I'm cautiously optimistic about it (it will be better than RCT3), but RCT2 is most likely going to continue to be the cleanest park builder and the best long-term game experience on the market.Surprise, delight and thrill crowds as you build the theme park of your dreams. There's a reason Minecraft is one of the most successful games ever. Park builders are almost exclusively design-based, and making them shiny (RCT3, RCTW) is useless if they're not extremely moddable, easy on system requirements, and graphically unobtrusive (RCT, RCT2). City builders like Skylines, SimCity, Cities XL, etc are essentially economics sandboxes (based on broken, outdated old urbanist principles, although that's a different conversation) where the only design aspect the user has to worry about is general layout.

There are clearly some gameplay similarities between RCTW and Skylines (path-building mostly) but that doesn't mean anything substantial at all. That's not really relevant at all as they are completely different and unrelated games that have literally nothing to do with each other.
